_animCurrentView (defined in CTL::gui::AcquisitionSetupView) | CTL::gui::AcquisitionSetupView | private |
_animLeaveOut (defined in CTL::gui::AcquisitionSetupView) | CTL::gui::AcquisitionSetupView | private |
_animTimer (defined in CTL::gui::AcquisitionSetupView) | CTL::gui::AcquisitionSetupView | private |
_mainLayout (defined in CTL::gui::CTSystemView) | CTL::gui::CTSystemView | protected |
_rootEntity (defined in CTL::gui::CTSystemView) | CTL::gui::CTSystemView | protected |
_setup (defined in CTL::gui::AcquisitionSetupView) | CTL::gui::AcquisitionSetupView | private |
_sourceOnly (defined in CTL::gui::AcquisitionSetupView) | CTL::gui::AcquisitionSetupView | private |
_stackAnimation (defined in CTL::gui::AcquisitionSetupView) | CTL::gui::AcquisitionSetupView | private |
_view (defined in CTL::gui::CTSystemView) | CTL::gui::CTSystemView | protected |
AcquisitionSetupView(QWidget *parent=nullptr, float visualScale=50.0f) | CTL::gui::AcquisitionSetupView | explicit |
addBallObject(float radius, const QVector3D &translation, Qt3DRender::QMaterial *material=nullptr) (defined in CTL::gui::CTSystemView) | CTL::gui::CTSystemView | protected |
addBoxObject(const QVector3D &dimensions, const QVector3D &translation, const QQuaternion &rotation, Qt3DRender::QMaterial *material=nullptr) (defined in CTL::gui::CTSystemView) | CTL::gui::CTSystemView | protected |
addDetectorComponent(AbstractGantry *gantry, AbstractDetector *detector) (defined in CTL::gui::CTSystemView) | CTL::gui::CTSystemView | protected |
addSourceComponent(AbstractGantry *gantry, AbstractSource *source) (defined in CTL::gui::CTSystemView) | CTL::gui::CTSystemView | protected |
addSystemVisualization(const SimpleCTSystem &system) | CTL::gui::CTSystemView | |
addViewVisualization(int view) | CTL::gui::AcquisitionSetupView | slot |
addVolume(const VoxelVolume< uchar > &volume) | CTL::gui::CTSystemView | |
animateAcquisition(int msPerView, uint leaveOut=0) | CTL::gui::AcquisitionSetupView | slot |
clearScene() | CTL::gui::CTSystemView | slot |
CTSystemView(QWidget *parent=nullptr, float visualScale=50.0f) | CTL::gui::CTSystemView | explicit |
plot(AcquisitionSetup setup, uint maxNbViews=100, bool sourceOnly=false, float visualScale=50.0f) | CTL::gui::AcquisitionSetupView | static |
CTL::gui::CTSystemView::plot(const SimpleCTSystem &system, float visualScale=50.0f) | CTL::gui::CTSystemView | static |
resetCamera() | CTL::gui::CTSystemView | slot |
resetView() | CTL::gui::CTSystemView | slot |
setAcquisitionSetup(AcquisitionSetup acqSetup) | CTL::gui::AcquisitionSetupView | |
setAnimationStacking(bool enabled) | CTL::gui::AcquisitionSetupView | slot |
setCTSystem(const SimpleCTSystem &system) | CTL::gui::CTSystemView | |
setData(AcquisitionSetup acqSetup) | CTL::gui::AcquisitionSetupView | |
CTL::gui::CTSystemView::setData(const SimpleCTSystem &system) | CTL::gui::CTSystemView | |
setSourceOnly(bool enabled) | CTL::gui::AcquisitionSetupView | slot |
showFullAcquisition(uint leaveOut=0) | CTL::gui::AcquisitionSetupView | slot |
showSourceTrajectory() | CTL::gui::AcquisitionSetupView | slot |
showView(int view) | CTL::gui::AcquisitionSetupView | slot |
updateAnimation() | CTL::gui::AcquisitionSetupView | privateslot |